3D model of a tactical vest with professional texturing for realistic projects
With elegance and precision
In this portfolio piece from 3DPlusy.com, you can see a high-detail 3D model of a tactical vest, modeled using Blender and 3ds Max, and textured with Substance Painter. This model has been carefully designed with structural and visual precision, making it ready for use in various realistic projects such as video games, military simulations, and professional visualizations.
Our expert team at 3DPlusy.com uses the latest 3D design and texturing methods to ensure that every model meets the highest standards of quality and accuracy. If you're looking for high-quality 3D digital assets to enhance your projects, 3DPlusy.com is here to help. For more information or to request custom models, feel free to contact us.
modeling
3D Plusy
Material and Rendering
3D Plusy
designer
3D Plusy
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A unique interactive experience with the 3D model: explore the details from every angle.
With the interactive 3D model display feature, you can fully immerse yourself in the details of this digital asset. There’s no need to rely on static images from limited angles anymore; now you can rotate the model as you wish and view it from all perspectives. This capability allows you to closely examine the overall structure, proportions, and even the finest design details, as if you were holding the object in your own hands.
In addition to free rotation, the zoom feature allows you to focus on specific parts of the model and closely examine the textures, materials, and surface details. This level of interaction provides a deeper understanding of the design’s quality and precision, helping you fully appreciate the true value of this digital asset. This rich visual experience goes beyond 2D images and offers a comprehensive and complete view of the 3D model.
This unique feature is an ideal way to showcase the complexity and high quality of 3D models. By providing this level of interaction, we ensure that every aspect of the design is presented in the best possible way, leaving no detail hidden from your view. This interactive experience creates a bridge between you and the 3D world, elevating your understanding of this digital asset to a whole new level.
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Precise and detailed modeling in Blender and 3ds Max
In this phase, the modeling process of the tactical vest began using Blender and 3ds Max. By carefully studying reference images and real patterns, the overall structure and intricate details of the vest—including various fabric sections, pockets, straps, and fasteners—were created in 3D. Precision in dimensions and proportions was a top priority to produce a model that closely resembles the real-life counterpart. The use of advanced polygon modeling techniques enabled the creation of smooth surfaces and sharp edges.
Professional texturing with Substance Painter for unparalleled realism
After completing the modeling process, the texturing and painting phase began. Substance Painter was used as the primary tool in this stage. Leveraging the advanced features of this software, high-quality textures with detailed precision were created for all parts of the vest. This included fabric textures, wear and tear, dust, and metallic details of the fasteners. The use of layering systems and a variety of brushes in Substance Painter enabled the creation of a fully realistic and unique appearance.
Final presentation and showcase of the 3D model
In the final stage, the 3D model of the tactical vest is presented through high-quality rendered images as well as interactive environments (such as 3D web scenes or game engine displays). This final showcase highlights the quality of modeling, texturing, and lighting to the audience in the best possible way. The goal of this phase is to demonstrate the capabilities of the 3DPlusy.com team in creating high-quality digital assets and to attract potential clients for similar projects.
Preparing the model for rendering engines and game development
In this stage, the final model was prepared for use in various rendering engines such as V-Ray and Marmoset Toolbag, as well as game engines like Unreal Engine and Unity. This includes optimizing the model’s geometry (Topology Optimization) to reduce polygon count without compromising visual quality, creating accurate and efficient UV maps for precise texture application, and setting up materials and initial lighting within the rendering and game environments. The goal of this phase is to ensure optimal performance and high-quality display of the model in final projects.
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